
Both barrels can be fired at once as a short burst. It packs a punch for its size, but on the downside it has one of the most diminutive “magazine” capacities on the market-just one bullet per barrel.

It also features contacts that allow it to be used as stun weapon in melee doing 5D+1 (Stun). Defiance EX Shocker: The EX Shocker fires up to 4 darts that trail wires of up to 20 meters long.Tasers can take only top-mounted accessories. Tasers, like other electrical weapons, and deal electricity damage. Tasers are legal to carry and a great choice for non-lethally incapacitating someone. Ammo: Refers to the amount of ammunition a ranged weapon can hold, followed by the method of reloading in parentheses:.
#ARES FIREWATCH FULL#
Numbers in parentheses refer to full recoil compensation that applies only when all integral accessories are used (folding or detachable stocks and so forth). Recoil Compensation (RC): This lists the amount of recoil compensation a firearm has to offer, reducing the modifiers from a weapon’s recoil.Some weapons have more than one mode available, so characters may switch between them. Mode: A firearm’s firing mode indicates the rate of fire it is capable of.A digital ammunition counter and wireless capability are standard equipment for modern firearms. A weapon can fire either type of ammunition, but not both interchangeably. Many weapons offer two versions, for standard loads or for caseless ammunition, though the latter is far more common in the 2070s. Updating to 4th/5th should not be too hard and I would expect the teams to include a combat decker on their lists to provide cover and wreak havoc on the other guy.Firearms are primarily slug-throwers. Probably a point or two more in their key areas.
#ARES FIREWATCH PROFESSIONAL#
NPC rating for Ares is Professional (Pro Rating 5-6 in 4th) with stats Superior compared to the runners. Weapons-wise, it's Ares, they want it they get it.Īwakened types will be Initiate 3 minimum and have the Shielding and Centering metamagics.

No preference for gender/race so you can see quite the mix, with many pulled from other special op forces.Ĭyberware is alpha minimum and beta/delta grade are not uncommon. They do give stats on a Red Sammie in the 4th corebook, but it still can be tweaked to taste.Īres Firewatch tends to run with 5 to 7 bodies, with at least one rigger and one Awakened. They probably leaving matrix matters to a proper corp spider. NPC rating is Professional (Pro Rating 5-6 in 4th) with stats Superhuman compared to the runners, looking at maxed out sorts most likely.įor updating to 4th/5th I would say they probably leave any and all wireless off and the headware/in helmet radio would probably be a Micro transceiver type. *The mage is likewise armored and armed so as to not stand out and draw fire.Ĭommunication between team members is handled through headware or in helmet radio on an encrypted channel. Troopers are well equipped with state of the art cyberware & armor along with top of the line weaponry. No other metahumans known to serve in this role. Red Sammies have a typical squad of 4 troopers and 1 mage, usually human male though the odd elf does get in if magically talented.
#ARES FIREWATCH DOWNLOAD#
3rd ed Corporate Download gives some general info on Red Sammies and Ares Firewatch, so not exactly current but can give you a baseline to start from.
